May 25, 2012

Uncharted: Golden Abyss Review

Score: 7.5/10   

Pros
Beautiful Graphics
Uncharted: Golden Abyss is a great looking game. The PlayStation Vita really impressed me as it displayed Uncharted: Golden Abyss on it's screen. This game looks like a portable PS3 game. I guarantee anybody who catches a glimpse of you playing Golden Abyss will be impressed. I've always felt like screenshots of portable games never did the graphics to a game justice. That changed when I started taking screenshots of Golden Abyss with my Vita. The picture to the left is an actual screenshot taken on a persons Vita. Beautiful if you ask me. Nathan Drake gets some really pretty places to explore.

Fun Combat 
There's reason to argue that Uncharted is the best at 3rd person Action Adventure series out there. My favorite part of Golden Abyss was definitely the combat. When it comes to action, Uncharted delivers. You still have a variety of ways to approach how to take down enemies. You can be stealthy, run and gun, melee on people, shoot and cover, throw grenades, shoot rockets, or (sometimes) be a sniper.

My favorite way to play any Uncharted game is to perform Stealth Kills. Stealth Kills have never been easier in Golden Abyss. Golden Abyss makes it easier to track every enemy on your screen. I find that in other Uncharted games I tend to get caught performing a stealth kill by a person I didn't know was there. In Golden Abyss there's enough space between enemies to make clearing an area with Stealth Kills a lot easier to accomplish. Also the addition of touchscreen controls to perform Stealth Kills helps as well. As soon as you get close to an enemy a huge fist pops up on your enemy that you tap in order to perform a stealth kill. Easy.

Gunfights are fun as well. Just about every gun from Uncharted 3 is in Golden Abyss, and they work well. I find that being on my fourth Uncharted game, I'm more open to using the variety of guns the game has to offer. When I began Golden Abyss, I felt that the aiming system was a bit off. I felt like the controls didn't react fast enough with my moves. I found that the aim sensitivity settings were set to 50%. I adjusted the sensitivity to 100% and was good to go.

Rear TouchPad
Golden Abyss emphasizes the use of the various functions of the Playstation Vita. You've got to tilt the Vita to maintain your balance at times, use the front touch screen to move stuff, etc. My favorite Vita function was the use of the rear touchpad. The rear touch pad is something I've never done before, and is used for various reasons throughout the game. One reason is to move objects around as you search for clues, and another is a zoom function.

The zoom function is what really impressed me the most about the rear touch pad. It took some getting used to, but once I did it was all good. I liked being able to adjust the zoom on my scope without lifting a finger. The rear touch pad also made it easier to get specific shots with this camera Drake carries with him. The camera icon appears at times for Drake to find a clue. The shots require a certain zoom level which the rear touchpad made easier to adjust. Sure you could use the front touchscreen to adjust your zoom as well, but I preferred the rear.

Front Touchscreen
The front touchscreen is probably the most used Vita function in Golden Abyss. There were things the front touchscreen did really well, and others that frustrated the hell out of me. It was fun using the touchscreen to perform stealth kills, climbing was a breeze as I moved my finger across the screen to get around, and adjusting the scope for the sniper rifle was a breeze with the front touchscreen. That's about where the front touchscreen stops being cool, and started becoming an annoyance tho. The touchsceen was cool in the first half of the game, but by the end of the game I was done with using it.

Cool Treasure
Golden Abyss added a new element of finding hidden treasure to the Uncharted series. The hidden treasure you find in Golden Abyss come with a back story of the people and place Drake is exploring. I remember finding a lipstick case which came from a woman who had dropped it as she and her husband were being kidnapped. Pretty grim, but it's a lot cooler than finding a ring that I can only rotate and zoom in on.

Cons
Game is Too Long
Call me crazy, but Golden Abyss is too damn long. The game has 34 Chapters. I was done with Golden Abyss by the 17th Chapter. At that point you've seen damn near every weapon and Vita function this game has to offer. Things started to get repetitive at this point. The worst parts were getting stuck over a stupid puzzle or something. It was a huge sigh of relief to see the ending credits in this game. It shouldn't be like that, but with Golden Abyss it was. I'm not saying to make future Uncharted games shorter. What I'm saying is it shouldn't feel like a hassle to get to the end of the story.

Quick Time Touchscreen Events
Later in the game (Chapter 20 something) quick time events becomes a major focus in the game for no reason. Instead of moving the control stick to perform these actions, you are required to use the touchscreen to perform some really mundane quick time actions. It would've been cute if the Vita read my finger movement every time. I found that when there were back to back quick time events, my Vita had a hard time reading my finger movement. It sucked because you'd have to sit through a boring cut scene every time to perform the same quick action. I also found myself constantly missing my quick time cue due to simply not being interested in the cut scene.

WAY Too Much Treasure
I saw a blog post from John Garvin, the creative director of Bend Studios, that said there are hundreds of thousands of treasures and artifacts in Golden Abyss. That's way too damn much. The worst part is the separate stories for hidden treasure that you find. I'd find a lipstick case from a woman who was kidnapped, then I'd find a random piece of a stone that belonged to another set of treasures with a different story. This made it really hard to keep up with the stories behind each individual piece of treasure. I think Uncharted should to stick to the 100 pieces of treasure formula and make stories behind that linked groups of 10 treasures. That would be a lot more manageable and easier to follow.

Final Thoughts
Being a fan of the Uncharted series, I was excited to play Golden Abyss on launch day for the PS Vita. It didn't disappoint. The gameplay is overall is really good. I would recommend any fan of the Uncharted series to check this one out if you get a chance. It does a good job at showing the promise of the PS Vita by showcasing beautiful graphics and adding interesting new features to the series. If I had to compare Golden Abyss to the other three games in the series, I would say this is probably the weakest addition to the series, but it's still a lot of fun. Golden Abyss is a lot like Uncharted: Drake's Fortune. It's the first game on a new console, and does a good job at showing the promise of future Uncharted titles. Naughty Dog delivered on that promise with Uncharted 2, and I bet Bend Studios will deliver on that promise as well with future Uncharted titles on the PS Vita.

May 23, 2012

If I Could Change One Thing About The PS Vita

If I could change one thing about the Playstation Vita it would definitely be the game slot. In order to insert a game cartridge, you must open the slot that is placed on the top of the Vita. When I first got my Vita, I had the hardest time the game slot. My nails aren't that long so I had to pick at it in order to open it. When I finally was able to open it, I noticed that my method of picking at the slot resulted in parts of the game slot being chipped. That's not cute for a device that I just paid almost $300 dollars for. If Sony had designed the game slot to be open like the 3DS I wouldn't have cosmetic damage on the first day with my Vita.

I could have avoided this problem by buying games digitally from the PS Store. It's actually better to buy games digitally as they are usually cheaper than owning the cartridge. The problem with that was having to buy a memory card big enough to hold all of the games I want to play. $99 for a 32GB memory card is simply too expensive for this gamer on a budget (especially after dropping $250 on the Vita.) I went with the 4GB which could maybe hold 2 Vita games on a good day.

Another thing I would change about the Vita is the location of the headphone jack. The headphone jack is located at the bottom of the PS Vita which has proven to be a pain. Having the headphone jack at the bottom of the Vita makes it hard to place the Vita onto my desk in order to watch the screen. This makes it annoying to watch movies on the Vita, especially when the sound from the built in speakers isn't that good. It would've been better to place the headphone jack on the side or the top of the Vita so I can plug my headphones in and be able to place the Vita on my desk for viewing enjoyment. I shouldn't have to hold the Vita in my hands at all times. If Sony considers redesigning the PS Vita they should really put my suggestions into consideration.