It all started with the August 2002 covers for Electronics Gaming Monthly. The magazine was doing a special report on Nintendo and gave covers to the 3 Games that ended up defining the console, Super Mario Sunshine, Metroid Prime, & Legend of Zelda: WindWaker. Out of the three games that EGM put on the cover I was most excited about Mario. I remember after reading the article I ran to Electronics Boutique (Remember that?) and preordered Super Mario Sunshine. Super Mario Sunshine is one of two games that I've ever preordered in my life. The other one being Zelda: Wind Waker due to the free copy of Ocarina of Time that came with a preorder.
I believed so much in the Gamecube at the time that I couldn't be disappointed in Mario's Gamecube adventure. The way I see it is Nintendo has a stable of characters that they can use at any given point in time. Mario defines Nintendo. Super Mario games on any console define the console I'm playing. Super Mario 64 defined the Nintendo 64, Super Mario World defines the SNES, Super Mario Sunshine defines the Gamecube. You won't find a lot of glitches and bugs in a Super Mario Game. These games are given that extra amount of attention before they're released.Back to Super Mario Sunshine. I remember putting $20 dollars toward my purchase when I preordered it. I spent almost every weekend of my summer putting money towards my preorder ($5 dollars here, $2 dollars there) until the game was paid for. By the time I had it payed off I began imagining myself buying the game. I saw myself waiting in a long line until the cashier asked about preorders. I'd skip the line and hand him my slips to receive my copy of the game. That made me feel so good.

No comments:
Post a Comment