Mass Effect 2 surprised me. I wasn't patient enough for the first one, so I wasn't too excited about the sequel. The commercials are what did it for me. The "fight for the lost" campaign had me curious. I'm glad I gave the sequel an opportunity. Mass Effect 2 was a nice way to start off 2010.
Everything about this game, the story, the side missions, the mining, and the gunplay is solid. The decision based events are nice because they not only effect the story, they effect the structure of Mass Effect 3. That's a genius mess. The squad you rack up for John Shepard is diverse and entertaining. The choices you have in this game, whether it be squad members or decisions about life and death, make your experience one of a kind. The Shepard I played with was apart of the Soldier class. I tried all of the other classes, but couldn't do anything better than aim and shoot. The weapon selection you get as a soldier is nice. My favorite weapon was the battle rifle because it's effective at both short and long ranges.
You definitely get your money's worth when it comes to Mass Effect 2. It took me a little over 29 hours to finish the story. I could have easily put in another 10 or 20 if I went for all of the achievements. There's so much to do. I made it a point to do at least half of the side missions, and get most of the customizable gear for Shepard, because style is very important for me. You have the freedom to do whatever you like in this game. If you want to follow the story feel free, if you want to mine for platinum to fix Shepard's face that's cool too. I didn't join the Cerberus Network because I don't believe in holding back the whole experience for profit when a game is released. DLC down the line is fine, but don't hold back when the game is first released. Mass Effect 2 is yet another reason to own a Xbox 360.
Mar 25, 2010
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