Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

May 25, 2012

Uncharted: Golden Abyss Review

Score: 7.5/10   

Pros
Beautiful Graphics
Uncharted: Golden Abyss is a great looking game. The PlayStation Vita really impressed me as it displayed Uncharted: Golden Abyss on it's screen. This game looks like a portable PS3 game. I guarantee anybody who catches a glimpse of you playing Golden Abyss will be impressed. I've always felt like screenshots of portable games never did the graphics to a game justice. That changed when I started taking screenshots of Golden Abyss with my Vita. The picture to the left is an actual screenshot taken on a persons Vita. Beautiful if you ask me. Nathan Drake gets some really pretty places to explore.

Fun Combat 
There's reason to argue that Uncharted is the best at 3rd person Action Adventure series out there. My favorite part of Golden Abyss was definitely the combat. When it comes to action, Uncharted delivers. You still have a variety of ways to approach how to take down enemies. You can be stealthy, run and gun, melee on people, shoot and cover, throw grenades, shoot rockets, or (sometimes) be a sniper.

My favorite way to play any Uncharted game is to perform Stealth Kills. Stealth Kills have never been easier in Golden Abyss. Golden Abyss makes it easier to track every enemy on your screen. I find that in other Uncharted games I tend to get caught performing a stealth kill by a person I didn't know was there. In Golden Abyss there's enough space between enemies to make clearing an area with Stealth Kills a lot easier to accomplish. Also the addition of touchscreen controls to perform Stealth Kills helps as well. As soon as you get close to an enemy a huge fist pops up on your enemy that you tap in order to perform a stealth kill. Easy.

Gunfights are fun as well. Just about every gun from Uncharted 3 is in Golden Abyss, and they work well. I find that being on my fourth Uncharted game, I'm more open to using the variety of guns the game has to offer. When I began Golden Abyss, I felt that the aiming system was a bit off. I felt like the controls didn't react fast enough with my moves. I found that the aim sensitivity settings were set to 50%. I adjusted the sensitivity to 100% and was good to go.

Rear TouchPad
Golden Abyss emphasizes the use of the various functions of the Playstation Vita. You've got to tilt the Vita to maintain your balance at times, use the front touch screen to move stuff, etc. My favorite Vita function was the use of the rear touchpad. The rear touch pad is something I've never done before, and is used for various reasons throughout the game. One reason is to move objects around as you search for clues, and another is a zoom function.

The zoom function is what really impressed me the most about the rear touch pad. It took some getting used to, but once I did it was all good. I liked being able to adjust the zoom on my scope without lifting a finger. The rear touch pad also made it easier to get specific shots with this camera Drake carries with him. The camera icon appears at times for Drake to find a clue. The shots require a certain zoom level which the rear touchpad made easier to adjust. Sure you could use the front touchscreen to adjust your zoom as well, but I preferred the rear.

Front Touchscreen
The front touchscreen is probably the most used Vita function in Golden Abyss. There were things the front touchscreen did really well, and others that frustrated the hell out of me. It was fun using the touchscreen to perform stealth kills, climbing was a breeze as I moved my finger across the screen to get around, and adjusting the scope for the sniper rifle was a breeze with the front touchscreen. That's about where the front touchscreen stops being cool, and started becoming an annoyance tho. The touchsceen was cool in the first half of the game, but by the end of the game I was done with using it.

Cool Treasure
Golden Abyss added a new element of finding hidden treasure to the Uncharted series. The hidden treasure you find in Golden Abyss come with a back story of the people and place Drake is exploring. I remember finding a lipstick case which came from a woman who had dropped it as she and her husband were being kidnapped. Pretty grim, but it's a lot cooler than finding a ring that I can only rotate and zoom in on.

Cons
Game is Too Long
Call me crazy, but Golden Abyss is too damn long. The game has 34 Chapters. I was done with Golden Abyss by the 17th Chapter. At that point you've seen damn near every weapon and Vita function this game has to offer. Things started to get repetitive at this point. The worst parts were getting stuck over a stupid puzzle or something. It was a huge sigh of relief to see the ending credits in this game. It shouldn't be like that, but with Golden Abyss it was. I'm not saying to make future Uncharted games shorter. What I'm saying is it shouldn't feel like a hassle to get to the end of the story.

Quick Time Touchscreen Events
Later in the game (Chapter 20 something) quick time events becomes a major focus in the game for no reason. Instead of moving the control stick to perform these actions, you are required to use the touchscreen to perform some really mundane quick time actions. It would've been cute if the Vita read my finger movement every time. I found that when there were back to back quick time events, my Vita had a hard time reading my finger movement. It sucked because you'd have to sit through a boring cut scene every time to perform the same quick action. I also found myself constantly missing my quick time cue due to simply not being interested in the cut scene.

WAY Too Much Treasure
I saw a blog post from John Garvin, the creative director of Bend Studios, that said there are hundreds of thousands of treasures and artifacts in Golden Abyss. That's way too damn much. The worst part is the separate stories for hidden treasure that you find. I'd find a lipstick case from a woman who was kidnapped, then I'd find a random piece of a stone that belonged to another set of treasures with a different story. This made it really hard to keep up with the stories behind each individual piece of treasure. I think Uncharted should to stick to the 100 pieces of treasure formula and make stories behind that linked groups of 10 treasures. That would be a lot more manageable and easier to follow.

Final Thoughts
Being a fan of the Uncharted series, I was excited to play Golden Abyss on launch day for the PS Vita. It didn't disappoint. The gameplay is overall is really good. I would recommend any fan of the Uncharted series to check this one out if you get a chance. It does a good job at showing the promise of the PS Vita by showcasing beautiful graphics and adding interesting new features to the series. If I had to compare Golden Abyss to the other three games in the series, I would say this is probably the weakest addition to the series, but it's still a lot of fun. Golden Abyss is a lot like Uncharted: Drake's Fortune. It's the first game on a new console, and does a good job at showing the promise of future Uncharted titles. Naughty Dog delivered on that promise with Uncharted 2, and I bet Bend Studios will deliver on that promise as well with future Uncharted titles on the PS Vita.

Jan 2, 2012

Saints Row the Third #GameofTheYear

Pros: Fun Game, Doesn't Take Itself Too Seriously, Customizing Cars, Clothes, Looks Etc. is excellent, Shooting mechanics are great, Missions are fun, Level Design is nice, Funny Game,  Plenty of Side Missions and Activities to do, & Professor Genki's Mini Game's are Excellent.

Cons: No Jewelry Stores or Customize Crib Options, Not as much depth with customizing as seen in Saints Row 2, Parts of the Story never get explained, & Glitches.

I've been a fan of Saints Row since the first one. Witnessing the growth of the only game that survived the "Grand Theft Auto Clone" era has been a pleasure. Saints Row has truly evolved into it's own series. If Saints Row 2 left any thoughts of a "GTA Clone" in my mind those thoughts are now gone thanks to Saints Row The Third.

The first things I want to point out is the improvements Saints Row The Third has over Saints Row 2. The shooting mechanics are a lot better in Saints Row the Third. You now press L1 to aim and R1 to shoot. This allows for more strategies to use during shoot outs. In Saints Row 2 you had to tap the Right Stick to aim. This lead to me using a mostly run and gun approach in Saints Row 2. I would tap the right stick to aim at times, but I seemed to do a great job at running and gunning. I still found myself running & gunning in Saints Row the Third, but I'd switch it up and aim my gun more often.

I also love the new quick dive ability added to Saints Row The Third. If you're running and you press jump, your player leaps forward and dives. This move has gotten me out of plenty of sticky situations. If you find yourself in the center of a gunfight, you have a chance of surviving by leaping your way out of it. It also makes getting over obstacles, and going from the 2nd floor to the 1st floor much more convenient. One leap and you're there.

When it comes to customizing things in a videogame, no series does it better than Saints Row. I spent hours inside of clothing stores in Saints Row 2 customizing outfits. In Saints Row The Third I found myself customizing more than just my outfits. I'd customize every car I brought to my Garage. No more having to go to Rim Jobs to customize my cars. I still had to go to Rim Jobs, but I'll explain why later.

One store I frequently visited was Image As Designed. I became obsessed with customizing my characters looks. First he looked too old, then he looked too basic, then he looked too plastic. I eventually worked it out and was satisfied with the final outcome of my player. I love Saints Row because it really allows me to play as the character I want to play as. Ever since the first Saints Row I've played as a Caucasian Male with white hair. I initially chose him to defy the stereotype of being an African American male gangster, which evolved into me loving my older British character. I tried to play as an African American Female for my second playthrough of Saints Row the Third, but I felt the that none of the voices matched the person I was playing as. I also imagine my player in Saints Row 3 to be a guy who acts before he thinks. The older male whose both handsome and clueless fits my view of the leader of the Saints perfectly.

Customizing outfits in Saints Row The Third is fun, but I feel like it's limited when compared to Saints Row 2. In Saints Row 2 you had plenty more options about how you wanted your character to wear something. Let's take a baseball jersey for example. In Saints Row 2 you could choose the logo on the jersey, whether you wanted the jersey buttoned, tucked, and you got to choose number. In Saints Row The Third you can only choose the color of the baseball jersey. I found myself spending less time customizing outfits because there weren't enough options with what to do with my clothes. Sure I could change the color, but why not be able to change the design like before? Maybe I want leopard print on my jersey.

The Story to Saints Row 3 could use some work. It took me a second playthrough to realize there are some serious gaps that don't get explained in the plot. One thing the game doesn't explain is what happened to Johnny Gat. One minute Johnny's on a plane talking smack through the intercom. Then you hear him get caught by a rival gang over the intercom. Next thing you know you're at a safehouse with Shaundi talking about funeral arrangements for Johnny. When and how did Johnny die? I would've thought a character that's been a staple to the franchise would at least die on screen. I expected it to be a dramatic cut scene that would make me go "that's messed up," but no. We just hear that Johnny died on the last mission and move on.

Another thing I feel the game never really gets explained is why the Saints are in Steelport. I kept getting the feeling that I either missed something, or the game would explain it later. It says in the Saints Row Wiki that it's from the Saints getting bored of Stillwater at the end of Saints Row 2. I don't remember that part, so a little refresher would have helped in Saints Row the Third.

Speaking of things missing in Saints Row The Third, where are the Jewelry stores? Being able to buy necklaces and rings at a clothes store isn't the same. It sucked seeing random characters wearing gold and silver jewelery while I'm stuck choosing choosing cheesy colors for my choker necklace. I was really looking forward to seeing how the gold or silver on my belt buckle would match my other jewelry, but sadly that wasn't the case. I couldn't even buy belts in this game. I like the idea of buying jewelry and clothes at the same place, but please bring back gold and platinum jewelry in the next Saints Row.

It was also a bit of a letdown that I couldn't customize any of the houses I bought or received throughout the game. Some of the places you stay in Saints Row the Third are flat out crappy. The only good they serve are to get rid of cops and gang notoriety when I enter. In Saints Row 2, I enjoyed walking around a crappy apartment that I transformed into a luxury pad with a few upgrades. Not being able to customize cribs in Saints Row The Third is a missed opportunity.

One thing that makes a return to Saints Row is side missions and activities. The difference now is the activities only have 3 levels (Easy, Medium, Hard,) and they're not required to advance the story.  One side mission I enjoyed was Gang Operations. Instead of advancing the story to take out Gang Operations like before, all you gotta do is explore the city. Gang operations pop up on your map as you explore. Once you get to the location of the fist you must kill all of the gang members there. Once they're all dead you own the territory. Simple and fun.

I can't mention activities without mentioning Professor Genki's Super Ethical Reality Climax. Professor Genki's activity is a game show based around the idea of killing enemies. You must fight your way through rooms full of enemies and traps. You gain points by killing enemies and once you have enough points you must escape before the timer runs out. This new mini game easily is my favorite Saints Row activity I've ever played. Fight Club in Saints Row 2 was great, but Professor Genki is better. Everything from the commentary to the search for health made me enjoy the game immensely. I hope Professor Genki, as well as Fight Club, makes a return in return in future Saint's Row games.

One thing I have to point out is the small glitches that occurred as I was playing the game. I'm not going to lower the score due to any of them, a patch could easily fix most of them, but I will point them out. One glitch I noticed was during the Vehicle Theft side missions in the Saints Book. There were many instances where I would steal the car I needed, but the game wouldn't acknowledge it. It got frustrating driving all the way to the chop shop for the car to not be accepted. I found the glitch would occur if I managed to steal a car with no notoriety. The boat that's north of that Restricted island comes to mind. Instead of driving through the island I would simply swim to the boat. The game wouldn't acknowledge that I'd stole the boat until I walked on land and received 5 star notoriety.

Another glitch would occur when I wanted a vehicle delivered to me. Sometimes the car wouldn't show up. When I call back I get a busy signal forcing me to have to steal some car that doesn't have nitrous. Places such as alleys and parking lots were notorious for this glitch to happen. My solution was to walk to the street that and call for my vehicle then. 9 times out of 10 my car would show up when I called on a street. It got frustrating when my car wouldn't show up. All of the cars I owned were so fast I really didn't want to steal a slow car from the street. This resulted in me going to Rim Jobs a lot to pick up cars that weren't delivered. If it weren't for the vehicle delivery glitch, I'd hardly ever have gone to Rim Jobs.

The soundtrack to this game is pretty good. My favorite radio station would have to be K12. There was this one song that had no words that was great to me. Every time it came I'd find myself nodding my head. One thing I noticed was there were a lot of Odd Future songs on various playlists. It cool that whoever was in charge of music was a fan of Odd Future, but it's a bit much. I don't really listen to Odd Future. I find their music to be too random for my taste, but it's all good.

Saints Row the Third is my official 2011 Game of the Year. It gets this award for reminding me why I love console games. For most of 2011 I would only play my 3DS with thoughts that console games have gone to hell. Saints Row the Third is mindless fun. I haven't been able to zone out and just play. Thank you Volition for making a great game, and I look forward to the next one.

Sep 26, 2011

Why I'm Buying Resident Evil Code Veronica X HD


The reviews are in for the HD version of Resident Evil Code Veronica and they are mixed. It currently has a score of 74 which is all right considering. I've read the reviews from Destructoid which gave it a 5/10 and Gamepro which gave the game 3 out of 5 stars.

These were the CONS from Gamepro's review of Resident Evil: Code Veronica HD:
"CONS: Terrible controls hamper much of the gameplay; puzzles are occasionally way too obscure to figure out without help; forced camera perspective feels cheap later in the game; rarity of items and weapons can get you stuck in a corner if you're not careful."

My question to the person that wrote the review is how many Resident Evil games have you played before? Last I remembered Code Veronica was similar to Resident Evil games before Resident Evil 4. The fixed camera angels weren't "cute" in the year 2000. They made Resident Evil the series it is today! Pressing "forward" to move is nothing new to veterans of the series who think the series has recently moved in the wrong direction. The rarity of items and weapons is also a staple in the series. The game would be way too easy and less scary if you had more bullets than you needed to survival. The genre is survival horror after all. Learn how to save bullets.

Destructoid's review of Code Veronica is similar to Gamepro's except a valid point is brought out in Dtoid's review. They ponder why younger Resident Evil Games such as the Resident Evil Remake and Resident Evil 0 were overlooked for an HD remake. Capcom probably looked past Resident Evil 0 because that game is short. I remember finishing that game in one sitting. Capcom probably overlooked the REmake is already a remake. Why remake a game for a third time? I mean the first Resident Evil is a classic by all means, but give it a rest.

Speaking of games that need to stop being remade can Capcom stop remaking Resident Evil 4? I mean jeez you can play that game on everything from a Gamecube to an iPhone. Giving the game HD graphics doesn't justify releasing Resident Evil 4 for the umpteenth time. The problem with Resident Evil 4 is it created Resident Evil 5. Resident Evil 5 is the worst game in the series. I didn't become a fan of the Resident Evil series because of it's over the top action. I became a fan because the atmospheric fixed camera games. I can not wait for Resident Evil Revelations on the 3DS. In the mean time I'll download Resident Evil Code Veronica HD tomorrow and relive the Resident Evil experience I fell in love with.